Something we have striven to do with each previous release was to either expand gameplay, tackle technical debt (the effort of improving existing systems and/or increasing performance), or add functionality. One of the things that we knew needed to be addressed early on was the lackluster waterfowl. To give you all a quick update, I joined Expansive Worlds and the Call of the Wild team in 2021. In our first developer diary installment, I’m here to talk to you about the waterfowl rework that is coming out alongside the release of Revontuli Coast, our upcoming reserve. My name is Troy Schram, and I’m the Lead Designer on theHunter: Call of the Wild.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |